Hi! I just played the alpha 2.5 and wanted to leave some feedback.
Right now it feels like a very early prototype, but the basic foundation is already there: a playable character, weapon, enemies spawning, and a simple test environment. That’s a good first step.
A few things I noticed:
The camera/player height feels a bit low, almost like the player is crouching while moving around. Maybe raising the camera or adjusting the character controller could make movement feel more natural.
I also think the game would benefit a lot from basic sound feedback, even with placeholder assets for now. For example:
shooting sound
empty gun / no ammo sound
reload sound
enemy sound
basic footsteps
Even simple sounds would make the prototype feel much more responsive.
I wasn’t fully sure how to reload, so a small tutorial message or control prompt could help a lot. Something like “Press R to reload” or a quick control list at the start would make it easier for new players to understand what is already implemented.
Overall, it’s still very early, but the core idea is starting to take shape. Keep going! With some basic feedback sounds, clearer controls, and small movement/camera adjustments, the prototype could already feel much better.
← Return to game
Comments
Log in with itch.io to leave a comment.
Hi! I just played the alpha 2.5 and wanted to leave some feedback.
Right now it feels like a very early prototype, but the basic foundation is already there: a playable character, weapon, enemies spawning, and a simple test environment. That’s a good first step.
A few things I noticed:
The camera/player height feels a bit low, almost like the player is crouching while moving around. Maybe raising the camera or adjusting the character controller could make movement feel more natural.
I also think the game would benefit a lot from basic sound feedback, even with placeholder assets for now. For example:
shooting sound empty gun / no ammo sound reload sound enemy sound basic footsteps
Even simple sounds would make the prototype feel much more responsive.
I wasn’t fully sure how to reload, so a small tutorial message or control prompt could help a lot. Something like “Press R to reload” or a quick control list at the start would make it easier for new players to understand what is already implemented.
Overall, it’s still very early, but the core idea is starting to take shape. Keep going! With some basic feedback sounds, clearer controls, and small movement/camera adjustments, the prototype could already feel much better.
Good luck with the project!
Thank you for playing, I hope you had a fun time with it!
Underrated. You have potential
I'm very appreciative of you saying that. Thanks for playing!